Home » Walkthrough » Dark City 9: Amsterdam – Bonus Chapter Walkthrough
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Dark City 9: Amsterdam (Bonus Chapter) – You are once again invited to Amsterdam to investigate a new mysterious case. This time Detective Agatha is approached by inventor Drebbel, who is concerned about strange visions of wise men, which he believes may be an ominous omen. Together with his assistant Lukas you will help prepare the presentation of Drebbel’s new invention, but an unexpected series of events will lead to the uncovering of the secrets associated with these mystical visions. You will have to investigate scientific data, search for key items, interact with mechanisms and understand what lies behind the strange phenomena disturbing the inventor.
Bonus Chapter Walkthrough
- Take notes and ENCYCLOPEDIA (A).
- Offer ENCYCLOPEDIA (B).
- Play puzzle (B).
- Use eye for puzzle (C).
- Open, take CAMERA FLASH and DUSTER (D).
- Use eye for puzzle (E).
- Use eye for puzzle (F).
- Play puzzle (G), receive evidence.
- Open journal (H).
- Solution (I).
- Select 2 (J).
- Select 3 (K).
- Select 1 (L).
- Take CONCLUSION (M).
- Offer CONCLUSION (N).
- Take EMBLEM (O).
- Place EMBLEM.
- Move items, take BATTERY (P).
- BATTERY on CAMERA FLASH.
- Use CAMERA FLASH and DUSTER, take HANDLE (Q).
- Place HANDLE (R).
- Take MAP (S).
- Access MAP, select (T).
- Offer MAP (U).
- Talk (V).
- Take INSTRUCTIONS (W).
- PIN from INSTRUCTIONS.
- Move notes, use PIN.
- Take TULIP and ROSE (X).
- Place TULIP, take PAPER 1/3 (Y).
- Place ROSE, take PAPER 2/3 and PARING KNIFE (Z).
- Take RIBBON 1/3 and RAG (A).
- Take RIBBONS 2/3 with PARING KNIFE (B).
- Use RAG, receive WET RAG (C).
- Use WET RAG, receive RAG.
- Take CIPHER (D).
- Place CIPHER, enter 1-2-7-5.
- Take DAISY and RIBBONS 3/3 (E).
- Place DAISY, take PAPER 3/3 (F).
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- PAPER and RIBBONS on INSTRUCTIONS, take MATERIALS.
- Place MATERIALS (G).
- Solution: 12-14-7-7-7, 11-14-1-1-1-5-8, 11-14-8-8-6-6-9, 11-15-2-4-5, 12-14-10-10-10-2-2, 12-14-1-3-4-5-8.
- Take LOGBOOK (H).
- Offer LOGBOOK (I).
- Take ADDRESS (J).
- ADDRESS on MAP.
- Talk (K).
- Break flag (L).
- Remove papers, take POSTAL FLAG (M).
- Place POSTAL FLAG, take PACKAGE (N).
- Take METAL with RAG (O).
- METAL on PACKAGE, take STATUETTE 1/2, OIL and CORKSCREW.
- Use OIL, receive OILER.
- Go (P).
- Take TILE (Q).
- Use CORKSCREW and OILER, receive OIL (R).
- Move paper, move key (S).
- Place TILE, solution (T).
- Take PASSCODE.
- Place and enter PASSCODE (U).
- Solution (V): 1-2-3-4-5-6-7-8-9.
- Take TOKEN 1/2, note and TWEEZERS (W).
- Take STATUETTES 2/2 with TWEEZERS (X).
- Place STATUETTES.
- Swap: (1-2)-(1-4)-(1-3)-(1-5).
- Take notes and NUMBERS (Y).
- Walk down.
- Place NUMBERS, enter 2-5-4-2-4 (Z).
- Play puzzle, receive TOOLKIT (A).
- Place TOOLKIT (B).
- Solution (C): D-Fx7-Gx6-Hx5-Ix4-J.
- Go (K).
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- Use CAMERA FLASH (L).
- Light lantern (M), receive MATCHES.
- Open and empty basket, take LEMON (N).
- Take BRASS KEY and TOKENS 2/2, take DISTILLED WATER (O).
- Place TOKENS (P), take RECIPE BOOK and FLASK 1/2 (Q).
- SILVER KEY from RECIPE BOOK.
- Use OIL and SILVER KEY, take FLASKS 2/2, ETHANOL and PESTLE (R).
- Place PESTLE and LEMON, take LEMON JUICE (S).
- Go (T).
- Play puzzle (U), receive BURNER.
- Go (V).
- DISTILLED WATER, ETHANOL and LEMON JUICE on RECIPE BOOK, take REAGENTS.
- Remove and place FLASKS, place BURNER and REAGENTS (W).
- Casual and hard solution (X): (3-8)-(4-8)-(6-8)-(4-5)-(6-5)-(10-5)-(9-4)-(6-4)-(1-6)-(7-1)-(7-6)-(3-6)-(7-3)-(9-3)-(9-5)-(9-8)-(3-9)-(3-9)-(3-9)-(2-7)-(3-7)-(2-3)-(4-3)-(4-3)-(4-3)-(2-4)-(1-2)-(1-2)-(1-4)-(1-7)-(10-4)-(10-9)-(10-2).
- Receive INK RESTORER.
- Use INK RESTORER, read notes (Y).
- Take evidence (Z).
- Open journal (A).
- Solution (B).
- Select 2 (C).
- Select 3 (D).
- Select 1 (E).
- Take GLUE (F).
- Take NEEDLE (G).
- Take TANGLED TWINE, read note (H).
- Access TANGLED TWINE, solution (I).
- Take TWINE.
- Take BROKEN CANE (J)
- Take LOG 1/2 and LADDER (K).
- Assemble BROKEN CANE, use GLUE.
- Take CANE.
- Use CANE, remove tarp (M).
- Take LOGS 2/2, STICKS and PRY BAR, take FRIGATE with NEEDLE (N).
- Use FRIGATE, take RULER (O).
- STICKS and TWINE on LADDER.
- Place sticks, then twine, take LADDER.
- Place LOGS and LADDER (P), use RULER.
- Go (Q).
- Use BRASS KEY (R).
- Use MATCHES, take KNIFE.
- Move papers, take SEWING KIT (S).
- Use KNIFE, play puzzle (T).
- Receive FISHING POLE.
- Use FISHING (U).
- Solution (V): Wx2-Y-Zx2-B.
- Receive TINY KEY.
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Congratulations! You have completed the game Dark City 9: Amsterdam.
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